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Hi all, especially Houston!
I've got a problem.
I want to set up an underwater station with spotlights pointing in +/- all
directions. The scene I made produced some strange artefacts (not shown
here).
So I set up a test scene containing 11 spots, media and cam only. I could
see black circles produced at the end of the spots pointing towards -z.
What can I do to get rid of these?
The athmospheric media (medium...) is Rayleigh or Henyey-Greenstein
scattering. System is Windows XP.
The scene (below) should render in ~20 s at medium image size.
Hope you could give me some hints!
Yours,
Bu.
////////////////////////////////////
// Persistence of Vision Ray Tracer Scene Description File
// File: ?.pov
// Vers: 3.6
// Desc: Basic Scene Example
// Date: mm/dd/yy
// Auth: Burki
//
// #version 3.6;
global_settings {
assumed_gamma 1.0
max_trace_level 15 // <--- Max Trace quite high
ambient_light 0
}
// ---------------------- CAM ------------------
camera {
location <0.0, 4.5, -12.0>
direction 1.2*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
// -------- Athmospheric Media ---------
media {
scattering {
4, // 4=Rayleigh; 5=Henyey-Greenstein
rgb <0.4, 1, 0> * 0.02 // color / 'density'
}
method 3 // adaptive sampling
}
#declare spot =
light_source {
0
color rgb 100 // LIGHT COLOR 100 !!!
spotlight
translate <1, 0.0, 0> // 1 unit right
point_at <2, 0.1, 0> // slightly upward
radius 5
tightness 50
falloff 8
fade_distance 1 // fades fast
fade_power 2
}
// number_of_spots Spots in a circle (e.g. eleven)
#declare spot_count = 0;
#declare number_of_spots = 11;
#while (spot_count < number_of_spots)
object {
spot
rotate spot_count * 360/number_of_spots *y
}
#declare spot_count = spot_count + 1;
#end
// no objects, just light, media and cam.
///////////////////////////////////// END
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